Cognition & Technology
October 27
CEP 909
Fall 2005
Stuff by day

In class:

  • Work to determine study design for each group
  • Discuss homework for this week and last
  • Discuss the psychology of space (readings)


Required Readings:

(for an overview of simulations -- our next technology to explore. The reading is really dated, but I cannot find any newer overview reading that covers issues related to learning and research. It seems much has not changed since 1996).

Gredler, M. (1996). Educational games and simulations: A technology in search of a (research) paradigm. In D.H. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology (pp. 521-540). New York: Simon & Schuster Macmillan. (download)

Optional Readings

NOTE: I would hardly consider any of the below unbiased or research based :

EDU_RSS Foreman, J., Gee, J., Herz, J. C., Hinrichs, R., Prensky, M., & Sawyer, B. (2004). Game-based learning: How to delight and instruct in the 21st century. EDUCAUSE Review, 39(5), 50-66.




Reminder: All work for the class is to be turned in electronically so that others in the class may access your work. Put it on your web-page, on the e-groups, or whichever way you can make your work publicly visible. Assignments due next Wed at 11:59 pm.

Find the coolest, mind-boggling, far-out, exciting, and fun simulation (emphasis on simulation) there is. Nominate it, write about it, and tell us why it's cool, exciting, fun, ..., etc.



Further design of measures and procedures for your study (a more detailed plan will emerge after individual consultation with your group)

Reminder: Look at some other students work BEFORE you get to class on Thursday. Be prepared to talk about one other student's theory of mind in depth that you found particularly interesting or worth discussing.
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