In class:

Powerpoint from Class |
- Determining Groups & Categories of Assessment for Experiment
- Discuss Required reading
- Discuss which of the required readings you read
- In Class Activity: Web-Grid (about psychology::
just hit "continue")
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Required Readings:
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Mancusso & Shaw (1988). Cognition and
Personal Structure: Computer Access and Analysis, (pp 1-26).
(Download). |
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Gains & Shaw (1992). Kelly's Geometry of Psychological
Space" and its Significance for Cognitive Modeling, The
New Psychologist, 23-31. (Web
page) |
Optional Readings:
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Additional Background on WEBGRID may
help put this in context. |
Homework:
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Reminder: All work for the class is to be turned
in electronically so that others in the class may access your work.
Put it on your web-page, on the e-groups, or whichever way you can
make your work publicly visible. Assignments due next Wed
at 11:59 pm. |
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Individual Homework is Optional This Week So
you can CONCENTRATE ON GROUP HOMEWORK. IF YOU CHOSE TO DO THIS
HOMEWORK, IT IS EXTRA CREDIT, AND WILL HELP YOUR GRADE NOT DOING
THE HOMEWORK WILL NOT HURT YOUR GRADE
Find a victim, and use web-grid to
assess their knowledge.
Like we did in class, your job is to
pick a domain to study (you can use the psychology one from
class), devise items to sort that might measure knowledge
about the domain (click on "New Grid" from web-grid) ,
try it on a victim, record their results (use the "cluster" and "map" buttons).
You'll want to include the cluster and map output in your
work, so make sure you get the pictures from the analysis (right
click on a PC, click and hold on a MAC, to copy the image
so you can paste it into your work).
Write up all the above,
and a short analysis of what you found out about your victim's
knowledge of the topic.
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GROUP HOMEWORK:
A 2-page proposal for your group that summarizes:
a) The game your group is studying.
b) What you think all the changes / impact / learning / effects
of playing this game might be.
c) How you might measure each of the things you list in (b) above
d) How you might design an experiment or intervention using your
game.
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Reminder: Look at some other
students work BEFORE you get to class on Thursday. Be prepared to
talk about one other student's theory of mind in depth that you found
particularly interesting or worth discussing. |
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PDFUser !pdf_user_F05! cep9091234 |
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